Leaking Through Walls

FissionMetroid101

L2: Junior Member
Jan 27, 2010
65
118
Oh, I completely forgot, the upper part of the brush has the invisable texture ontop with a displacement covering it. I know that's not causing it because I've compiled the map without that breaking.
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
I think you may have textured one face with the invisible texture. However you did that, it doesn't seal leaks. Delete the brush and remake it.

EDIT:

Oh, a new page. Yeah, the invisible texture does not seal leaks, even if it's applied to only one side of a brush.
 
Last edited:

FissionMetroid101

L2: Junior Member
Jan 27, 2010
65
118
I think you may have textured one face with the invisible texture. However you did that, it doesn't seal leaks. Delete the brush and remake it.

EDIT:

Oh, a new page. Yeah, the invisible texture does not seal leaks, even if it's applied to only one side of a brush.

You've got to be kidding..... Nodraw does right?
 

FissionMetroid101

L2: Junior Member
Jan 27, 2010
65
118
I replaced all the invisables with nodraw, sealed up a ceiling I forgot to seal, and it's gone!! Thanks everyone so much :D
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
Fun fact: invisible does not cull or block explosions.
 

nik

L12: Fabulous Member
Aug 14, 2009
987
564
you'll find that nodraw is your friend
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
Actually, no. I use blockbullets to define my own collision meshes, but nodraw is superior because it culls.
 

tyler

aa
Sep 11, 2013
5,102
4,621
Then isn't it a horrible tool texture for creating collision meshes? Shouldn't he use Invisible? Am I missing the sarcasm?