Leaking Through Walls

Discussion in 'Mapping Questions & Discussion' started by FissionMetroid101, Nov 13, 2010.

  1. FissionMetroid101

    FissionMetroid101 L2: Junior Member

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    Ok, this is fairly rediculous.
    [​IMG]

    I never touched that wall. I never even altered the barrels. What's going on?
     
  2. Grim Tuesday

    aa Grim Tuesday

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    Are you sure that that wall is not a func_detail?

    Anyways, if all else fails, just rebuild the wall.
     
  3. FissionMetroid101

    FissionMetroid101 L2: Junior Member

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    I've checked, it's a func_detail. The strange thing is that I've compiled this map MANY times before without any leaks. This just suddenly started.
     
    Last edited: Nov 13, 2010
  4. PL-7764

    PL-7764 L6: Sharp Member

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    Are you sure that wall isn't a func_detail? I see from the picture,you have a few around there, maybe it got added as part of one of them accidentally.

    EDIT: Bloody ninjars!
     
  5. Micnax

    aa Micnax I maek map

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    Could you post your compile log for us?
     
  6. FissionMetroid101

    FissionMetroid101 L2: Junior Member

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    I changed the original map name to <MAP>. You know, to keep it secret.
    Code:
    ** Executing...
    ** Command: "d:\program files\steam\steamapps\fissionmetroid101\sourcesdk\bin\orangebox\bin\vbsp.exe"
    ** Parameters: -game "d:\program files\steam\steamapps\fissionmetroid101\team fortress 2\tf" "D:\Program Files\Steam\SteamApps\fissionmetroid101\sourcesdk_content\tf\mapsrc\<MAP>.vmf"
    
    Valve Software - vbsp.exe (Jul  7 2010)
    2 threads
    materialPath: d:\program files\steam\steamapps\fissionmetroid101\team fortress 2\tf\materials
    Loading D:\Program Files\Steam\SteamApps\fissionmetroid101\sourcesdk_content\tf\mapsrc\<MAP>.vmf
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    Patching WVT material: maps/<MAP>/fm101_custom/blendmetaltosnow_wvt_patch
    Patching WVT material: maps/<MAP>/nature/blendgrasstosnow001_wvt_patch
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
    **** leaked ****
    Entity prop_static (-1476.00 288.00 -16.00) leaked!
    
    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5380.0 2048.0 -1233.4)
    Leaf 0 contents: CONTENTS_SOLID 
    Leaf 1 contents: 
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
    Candidate brush IDs: 
    
    
    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5829.0 2048.0 -1233.4)
    Leaf 0 contents: CONTENTS_SOLID 
    Leaf 1 contents: 
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
    Candidate brush IDs: 
    
    
    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5183.0 2048.0 -1233.4)
    Leaf 0 contents: CONTENTS_SOLID 
    Leaf 1 contents: 
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
    Candidate brush IDs: 
    
    
    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5251.0 2048.0 7.1)
    Leaf 0 contents: CONTENTS_SOLID 
    Leaf 1 contents: 
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
    Candidate brush IDs: 
    
    
    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5183.0 2048.0 7.1)
    Leaf 0 contents: CONTENTS_SOLID 
    Leaf 1 contents: 
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
    Candidate brush IDs: 
    
    
    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5380.0 2048.0 7.1)
    Leaf 0 contents: CONTENTS_SOLID 
    Leaf 1 contents: 
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
    Candidate brush IDs: 
    
    
    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5509.0 2048.0 7.1)
    Leaf 0 contents: CONTENTS_SOLID 
    Leaf 1 contents: 
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
    Candidate brush IDs: 
    
    
    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5829.0 2048.0 7.1)
    Leaf 0 contents: CONTENTS_SOLID 
    Leaf 1 contents: 
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
    Candidate brush IDs: 
    
    *** Suppressing further FindPortalSide errors.... ***
    Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...
    Merged 994 detail faces...done (0)
    Merging details...done (1)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_nightfall_02 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_nightfall_02 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_nightfall_02 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_nightfall_02 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (1) (785412 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 4015 texinfos to 2439
    Reduced 162 texdatas to 147 (6638 bytes to 6123)
    Writing D:\Program Files\Steam\SteamApps\fissionmetroid101\sourcesdk_content\tf\mapsrc\<MAP>.bsp
    12 seconds elapsed
      -1.625600 2.336800 0.000000
      -1.625600 2.946400 0.000000
      0.000000 3.149600 0.000000
      -1.625600 3.149600 0.000000
    make_triangles:calc_triangle_representation: Cannot convert
      -1.625600 2.336800 0.000000
      -1.625600 2.946400 0.000000
      0.000000 3.149600 0.000000
      -1.625600 3.149600 0.000000
    make_triangles:calc_triangle_representation: Cannot convert
      1.168400 -11.582434 0.000000
      2.438400 -10.109237 0.000000
      2.438400 -11.582434 0.000000
      -2.641600 -11.582434 0.000000
    make_triangles:calc_triangle_representation: Cannot convert
      1.168400 -11.582434 0.000000
      2.438400 -10.109237 0.000000
      2.438400 -11.582434 0.000000
      -2.641600 -11.582434 0.000000
    make_triangles:calc_triangle_representation: Cannot convert
      1.168400 -5.537199 0.000000
      2.438400 -4.064000 0.000000
      2.438400 -5.537199 0.000000
      -2.641600 -5.537199 0.000000
    make_triangles:calc_triangle_representation: Cannot convert
      1.168400 -5.537199 0.000000
      2.438400 -4.064000 0.000000
      2.438400 -5.537199 0.000000
      -2.641600 -5.537199 0.000000
    make_triangles:calc_triangle_representation: Cannot convert
      -1.625600 2.336800 0.000000
      -1.625600 3.149600 0.000000
      0.000000 3.149600 0.000000
      -1.625600 2.946400 0.000000
    make_triangles:calc_triangle_representation: Cannot convert
      -1.625600 2.336800 0.000000
      -1.625600 3.149600 0.000000
      0.000000 3.149600 0.000000
      -1.625600 2.946400 0.000000
    make_triangles:calc_triangle_representation: Cannot convert
    
    ** Executing...
    ** Command: "d:\program files\steam\steamapps\fissionmetroid101\sourcesdk\bin\orangebox\bin\vvis.exe"
    ** Parameters: -game "d:\program files\steam\steamapps\fissionmetroid101\team fortress 2\tf" "D:\Program Files\Steam\SteamApps\fissionmetroid101\sourcesdk_content\tf\mapsrc\<MAP>"
    
    Valve Software - vvis.exe (Jul  7 2010)
    2 threads
    reading d:\program files\steam\steamapps\fissionmetroid101\sourcesdk_content\tf\mapsrc\<MAP>.bsp
    reading d:\program files\steam\steamapps\fissionmetroid101\sourcesdk_content\tf\mapsrc\<MAP>.prt
    LoadPortals: couldn't read d:\program files\steam\steamapps\fissionmetroid101\sourcesdk_content\tf\mapsrc\<MAP>.prt
    
    
    ** Executing...
    ** Command: Copy File
    ** Parameters: "D:\Program Files\Steam\SteamApps\fissionmetroid101\sourcesdk_content\tf\mapsrc\<MAP>.bsp" "d:\program files\steam\steamapps\fissionmetroid101\team fortress 2\tf\maps\<MAP>.bsp"
    
    
    ** Executing...
    ** Command: d:\program files\steam\steam.exe
    ** Parameters: -applaunch 440 -game "d:\program files\steam\steamapps\fissionmetroid101\team fortress 2\tf"  +map "<MAP>"
    
     
  7. sniprpenguin

    sniprpenguin L6: Sharp Member

    Messages:
    266
    Positive Ratings:
    126
    Entity prop_static (-1476.00 288.00 -16.00) leaked!

    There's your problem. That prop is leaking, the one with the pointfile.

    Also, did you state that that wall is a func_detail? Cuz then it'll leak. I don't know why it wouldn't have leaked before, but it's leaking now. Right-click -> Move to world.
     
  8. FissionMetroid101

    FissionMetroid101 L2: Junior Member

    Messages:
    65
    Positive Ratings:
    108
    I am aware it's leaking, and I've checked 3 times if it was a func_detail. And it's still leaking.
     
  9. EArkham

    aa EArkham Necromancer

    Messages:
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    2,199
    Have you gone to visgroups and unchecked props and func_details? Makes a lot easier to track down leakage.

    Kep
     
  10. FissionMetroid101

    FissionMetroid101 L2: Junior Member

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    108
    Looked around with toggling visgroups.... Couldn't find a thing.
     
  11. tyler

    aa tyler snail prince, master of a ruined tower

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  12. Grim Tuesday

    aa Grim Tuesday

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    ...so make it not one...
     
  13. Lancey

    aa Lancey Currently On: ?????

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    Really guys? He said it was a func_detail.
     
  14. Prestige

    aa Prestige im not gay anymore

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    1,530
    you might have an origin moved out of the skybox i think. select the entire map and see if theres a little white circle outside of the map and move it back in......

    im not sure if that could be it at all :O
     
  15. FissionMetroid101

    FissionMetroid101 L2: Junior Member

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    Couldn't find anything..... The last thing I did before this happened was make a 3D skybox area. A small one, but I made it by making a cube then hollowing it out.
     
  16. Grim Tuesday

    aa Grim Tuesday

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    OK, since this thread has gone on a bit too long:

    He said that it was a func_detail. Func_details do NOT block leaks. Select the "brush", and hit "move to world" (next to the entities browser).

    Then try compiling, if it works, then your good.
     
    • Thanks Thanks x 2
  17. FissionMetroid101

    FissionMetroid101 L2: Junior Member

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    Pardon my ignorance, but I thought brushes were also called func_detail.
    [​IMG]
     
  18. Lancey

    aa Lancey Currently On: ?????

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    Why is that brush considered toolsinvisible?
     
  19. FissionMetroid101

    FissionMetroid101 L2: Junior Member

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    I have no idea..... :/
     
  20. Grim Tuesday

    aa Grim Tuesday

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    Go uncheck the flag, and tell us what happens.