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CP Lakehouse a2a

mousejumper

L1: Registered
Jul 15, 2023
18
0
mousejumper updated Lakehouse with a new update entry:

Alpha 2: High Ground (and Low Ground)

MAJOR GOAL: Give height variation to the map.
A POINT:
  • Added a rock near the cliffside to change sightlines and force a longer walk for the under-cliff route. Also adjusted the upper part of the cliff so you can jump over the rock.
  • Adjusted the wooden beam on the under-cliff route to be smaller.
  • Added a route in the under-cliff route that leads to the lakeside area. Not great for most classes, but can provide some surprise.
  • Added a raised area near point to block long...

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mousejumper

L1: Registered
Jul 15, 2023
18
0
mousejumper updated Lakehouse with a new update entry:

Alpha 2a

GENERAL CHANGES:
  • Lowered the respawn times for each team. (4 for BLU, 6 for RED.) No differences between points as of yet; needs further testing.
  • Added arrows to various spots to streamline movement a bit more while working on major changes.
  • Fixed z-fighting on all brush-based doors.
POINT A:
- Blocked off the gameplay space fences with blockbullets.
POINT B:
  • Disabled the func_respawnroom in RED's forward spawn as it becomes a gameplay space.
  • Commands...

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