- Jan 27, 2008
- 45
- 11
I have a couple of questions that came up with a map I'm working on that I haven't found answered elsewhere.
The narrow steps mounted to the front of the dam are a workaround for the lack of ladders, but I wonder how well they will work in multiplayer with client prediction and such. Does anyone have experience with this?
The second question is more mysterious: why don't red sniper dots show up on the orange texture when it is in direct sunlight? I had planned on releasing this as an orange map, but I'm concerned about the sniper laser being invisible; it's a disadvantage to not know where the snipers are looking.
If you aim at the orange texture in any kind of shadow, or with a decal (rocket explosion, bullet mark, etc) the red dot reappears. The blue sniper dot appears everywhere. The situation is the same with HDR on and off.
The narrow steps mounted to the front of the dam are a workaround for the lack of ladders, but I wonder how well they will work in multiplayer with client prediction and such. Does anyone have experience with this?
The second question is more mysterious: why don't red sniper dots show up on the orange texture when it is in direct sunlight? I had planned on releasing this as an orange map, but I'm concerned about the sniper laser being invisible; it's a disadvantage to not know where the snipers are looking.
If you aim at the orange texture in any kind of shadow, or with a decal (rocket explosion, bullet mark, etc) the red dot reappears. The blue sniper dot appears everywhere. The situation is the same with HDR on and off.