I have a couple of questions that came up with a map I'm working on that I haven't found answered elsewhere. The narrow steps mounted to the front of the dam are a workaround for the lack of ladders, but I wonder how well they will work in multiplayer with client prediction and such. Does anyone have experience with this? The second question is more mysterious: why don't red sniper dots show up on the orange texture when it is in direct sunlight? I had planned on releasing this as an orange map, but I'm concerned about the sniper laser being invisible; it's a disadvantage to not know where the snipers are looking. If you aim at the orange texture in any kind of shadow, or with a decal (rocket explosion, bullet mark, etc) the red dot reappears. The blue sniper dot appears everywhere. The situation is the same with HDR on and off.