- Jan 20, 2009
- 294
- 93
Thought someone would have been all over this already, sry if double post:
http://www.l4d.com/blog/post.php?id=2510
http://www.l4d.com/blog/post.php?id=2510
Full list of features: http://developer.valvesoftware.com/wiki/Authoring_Tools/SDK_(Left_4_Dead)
why do I start thinking that the nav mesh editing will be a pain in the ass?
Oh yeah, because I read the tutorials on valve's wiki. Couldn't they just made it simple? The whole bunch of console commands needed reminds me of MS DOS ages.
http://developer.valvesoftware.com/wiki/SketchUp_Source_Tools
Makes it a lot easier to model for everyone without 3dsmax skills. But we will probably see a lot of crappy models.
mind you i think a plugin for gmax would be a good addition to this.