koth_voltov

koth_voltov A4

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,297
974
koth_voltov - A hydro-themed koth map

My entry for the 72hour jam - summer 2018!
Pretty much my first symmetrical map

As always, all and any feedback is greatly appreciated!
20180728090012_1.jpg
20180728090015_1.jpg
 

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,297
974

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,297
974
If anyone has any feedback for this at all, I'd highly appreciate it.
 

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,297
974
This update brings:
*Moved a spawn exit up to the raised train platform
*Added a dropdown into the train tunnel area, just in case
*Added more space to move around just out of spawn
*Moved the health and ammo out of spawn down to the flatcar area
*Added a small structure on the side of structures to help scout + soldier get to the point, and to block long sightlines between the train areas
*Moved some doorways to close off another sightline
*Added some cover on the point's upper flank to help attackers slightly
*And some more stuff I probably forgot

As always, all and any feedback is greatly appreciated!

Read the rest of this update entry...
 

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,297
974
This update brings:
*Added a new transition building between spawn's courtyard and the point's building to make the map a bit longer longer
*Extended mid a bit, to give more space
*Raised the roof of mid's building
*Edited the side buildings for scouts to make it nicer to move around
*Fixed snipers sitting on the sides of cliffs
*Moved the dump truck near mid
*Extended the stairs next to mid, so it is less cramped
*Moved the tunnel's location and raised their roof
*Added some cliff guards to stop airblasting being so strong
As always, all and any feedback is greatly appreciated!

Read the rest of this update entry...
 

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,297
974
This update brings:
*remade the back flank to be more interesting
*Clipped off the structures above the cliff beside the point
*Stopped players being able to stand atop the cliffs at mid
*Centred the spawn door so players will go along the lower exit more
*Added some short boards so you don't need to crouch jump onto the train platforms
*And some other things I probably forgot

As always, all and any feedback is greatly appreciated!

Read the rest of this update entry...