Koth_trainsawlazergrid

Pyrodrone

L1: Registered
Jun 16, 2015
9
1
So, I need 2 maps get merged (koth_traingrid, koth_trainsawlazer) for a server. I would prefer as the base map Koth_traingrid with some additions in it from koth_trainsawlazer (Train Rain, ALL the random events, some hazards like acid pool on the corner spaces (except spawn ones), saws and lasers And a sacrificer counter). I want the map in koth_trainsawlazer style (with dev_ textures). Oh and make the lil' train carryingg the CP emit a laser every time it has been capped
 
Nov 2, 2010
356
1,050
Read this and then consider what the point in this map would be. Trainsawlaser already has all the stuff you want and it took the mapper ages to make it. It would be pretty redundant to remake the whole thing with more trains. Just run Trainsawlaser.
 

Anreol

L2: Junior Member
Feb 21, 2015
60
273
koth_trainpocalipse
 

Pyrodrone

L1: Registered
Jun 16, 2015
9
1
Then i have another idea. You could just introduce the Train Rain into Traingrid OR Make a city version of Traingrid
latest
At the dark gray roads spawn normal cars, trucks with trailers (can be a truck without trailer or at max 4 trailers) And at brown roads spawn Trains. If a car collides with another car then there will be an explosion and the 2 cars will disappear. If a car collides with a train or a truck then there will be still an explosion, but only the car will disappear. if a truck collides with another truck then there will be the same as with 2 cars, If the truck collides with the train it will be the same as the one with 1 car and 1 train/truck
And if the trains collide There will be an explosion but the trains will stay there for 5 seconds after which they disappear.
 

Anreol

L2: Junior Member
Feb 21, 2015
60
273
Wow. 2Much explosions.
Its hard to make a map, and I think that you need to ask the creators of that maps if you can use the assets
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,776
7,674
Traingrid creator here. That's just ruining the charm of each map and going too far. The whole idea driving traingrid was hectic but predictable. Trainsawlaser is far more down the random side of things. If you put all that stuff in traingrid then it is really just trainsawlaser in a different shape. (and all the random events? in a smaller map? Do you even realize what you are asking as far as playability and production effort)

I'm usually all for getting behind nonsense map stuff, but this just doesn't seem like a great course of action.