koth_teaksurf

KotH koth_teaksurf a2

  • Site Migration: See bugs? Report them here. Want something changed or have an idea? Suggest it here.

biskuu

L2: Junior Member
Oct 25, 2014
97
koth_teaksurf - Small koth map I created for the 72hr Summer Jam!

This is a rather small map I created for the 72hr Summer Jam of TF2Maps.net!
I worked around 13-14 full hours on it and I think for such a small project it came out very nice.
 

biskuu

L2: Junior Member
Oct 25, 2014
97
This looks very impressive for such a short period of time, and from what i can see looks like a pretty good layout. It might be a bit flat though.
Hey thanks, I tried to minimize sightline as little as possible by creating alternate routes around things and cleverly placing props/brushes in key areas.

However, I plan on fixing the leveling of the ground a little bit after the contest.
 

strafe

L1: Registered
Jul 19, 2016
34
Sick map. Thanks a lot for making me feel bad about my shitty entry.

Some stuff I noticed:

Are these supports not supporting anything intentional or are they just leftovers from moving the roof off the room? (That was such a nice sentence.)
20160725133945_1.jpg

You forgot to func_detail this plank.
20160725134035_1.jpg

The edge of this roof is clipping through the areaportal or whatever.
20160725134132_1.jpg 20160725134138_1.jpg
 

biskuu

L2: Junior Member
Oct 25, 2014
97
Sick map. Thanks a lot for making me feel bad about my shitty entry.

Some stuff I noticed:

Are these supports not supporting anything intentional or are they just leftovers from moving the roof off the room? (That was such a nice sentence.)
20160725133945_1.jpg

You forgot to func_detail this plank.
20160725134035_1.jpg

The edge of this roof is clipping through the areaportal or whatever.
20160725134132_1.jpg 20160725134138_1.jpg

The supports are there to show that the roof is still under construction. (Hence why the ceiling is like that. Might not be so obvious because of dev textures, but I'll make sure to make it look better in the versions to come!

The roof is clipping through the skybox, its just a small visual bug which I'll be fixing :)
Thanks for the feedback!
 
S

saph

Just so you know, .zip files can't be played on the server. I'd suggest repacking the .bsp or zipping it into a .bz2.
Overall, there's not might height variation, but it still looks great nonetheless. Good luck with the future of this map!