koth_stolen - rectangle with things in it. tragically underscaled
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Introducing stolen, called stolen because a lot of it is ideas I snatched from other maps, namely:
- "midpoint in a cave" idea (cp_rainride_a1)
- the basic midpoint structure (koth_harsh_a1)
This is a little "box with things" and is probably really underscaled but I believe each combat area is easily enough for 10+ people at once.
Things I don't like (TODO):
Lighting on bottom floor
Bottom spawn interconnectivity with main spawn
Album
Introducing stolen, called stolen because a lot of it is ideas I snatched from other maps, namely:
- "midpoint in a cave" idea (cp_rainride_a1)
- the basic midpoint structure (koth_harsh_a1)
This is a little "box with things" and is probably really underscaled but I believe each combat area is easily enough for 10+ people at once.
Things I don't like (TODO):
Lighting on bottom floor
Bottom spawn interconnectivity with main spawn