KotH koth_sandsweep a9

An Upward themed koth map, originally for the 72hr summer jam.

  1. ~curlysnail

    ~curlysnail L2: Junior Member

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    koth_sandsweep - An Upward themed koth map, origionally for the 72hr summer jam.

    I made Sandsweep for the 72 hour jam with the goal of making a fully working map that wasn't overscaled like the one I made before it.
    I failed.
    A2 is basically a fully rebuilt version of the map with simular ideas. Hopefully it's not as big this time!

    [​IMG] [​IMG] [​IMG] [​IMG]
     
  2. ~curlysnail

    ~curlysnail L2: Junior Member

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  3. ~curlysnail

    ~curlysnail L2: Junior Member

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    -Shortened walk from spawn to point, as well as shortened much of the map
    -Added more pick-ups
    -Reworked highground route to include cliff entrance
    -Added cliff
    -Placeholder textures now team-specific, but still ugly

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  4. ~curlysnail

    ~curlysnail L2: Junior Member

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    A5:

    -Rebuilt map again, was getting messy and still a little too big
    -Reworked left and right routes
    -Health by the point no longer full health
    -Made map less open
    -Made point smaller

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  5. ~curlysnail

    ~curlysnail L2: Junior Member

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    Yet another rebuild because I am bad at scalling. This version hopefully kills the issue completely.

    -Reworked left path (left from red spawn) to include in-doors area and a path around the building, both meeting to go to a path behind the point.
    -Cave and elevated building layout roughly the same, however no dropdown in this version.
    -Central hill now much smaller and less steep.
    -Deathpits on the point side of the map removed completely.

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  6. ~curlysnail

    ~curlysnail L2: Junior Member

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    a7-

    Now the map is scaled properly, I can focus on the gameplay and everything else.

    Optimization-

    - Skybox no longer one large box.
    - No-drew more unseeable textures.
    - Added areaportals.

    Gameplay-

    - Roof of the middle-building infrount of spawn now accessable via ramp to prevent easy spawncamping. Also alows soldier/ demo to jump over for better rollouts.
    - Stairs on route behind point split in two, rather than one steep staircase.
    - Building behind point now accesable by both teams, with window overlooking point.
    - Middle building now accesable via sniper balcony. Jumping classes can also access sniper balcony via boxes in building.
    - Blocked chicken wire fence under sniper balcony now moved to the center.
    - Land up from spawn courtyard to center hill now less steep.
    - Hill behind point flattened by death pit.
    - Death pit now more obvious.
    - Added balcony hanging over deathpit
    - Cliff-house interior now less open.
    - Fixed issue in cliff-house where noclip extended below roof.
    - All pickups now have patches under them.

    Visual-

    - Added RED/BLUE signs above point.
    - Added dope arch above deathpit.

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  7. ~curlysnail

    ~curlysnail L2: Junior Member

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    a8:

    Gameplay:

    - Removed upper exit in spawn, moving it to lower level.
    - Spawn yard now slightly bigger, to accomodate lower exit.
    - Overhanging building now accessable via ramp, so people spawning no longer forced to use lower, disadvantaged route.
    - Death-pit side of map flows smoother towards death-pit.
    - Made mid open area more open.
    - Added room in middle buildings overlooking the point, accessable via sniper ramp or box jumps for jumping classes.
    - Stairs on left side of the map (for Red) now less steep.

    Visual/ Cosmetic:

    - Health/Ammo packs now coloured differently.
    - Added Upward soundscape.

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  8. ~curlysnail

    ~curlysnail L2: Junior Member

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    a9:

    - Spawn moved more to be more central.
    - Spawn points changed so side door doesn't open when people spawn in.
    - Overhang building roof less steep.
    - Right-from-red-spawn building inside tweaked.
    - Cliff-side entrance to highground now reworked to be a smaller building.
    - Middle building now has staircase to lead to highground.
    - Hill area now more open.
    - Added more pickups.

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