koth_metropolis

KotH koth_metropolis a9b

Default Guy

L1: Registered
Jul 29, 2016
29
1
Default Guy updated koth_metropolis with a new update entry:

Gameplay changes

Version a8:
-Fixed some props fading closer than they should.
-Removed the ramp on right side that lead to the flank on enemy's left side since it was causing that the team that had the point would effectively control both sides.
-Made all of the railings Non-solid and added player clip brushes so that projectiles and bullets can pass through.
-Added a slope from the point to the left side high ground.
-Modified right side flank so that only scouts and soldiers can access it and connected...

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Default Guy

L1: Registered
Jul 29, 2016
29
1
Default Guy updated koth_metropolis with a new update entry:

Small Improvements

Version a8a:
-Improved lighting in a dark corner flank.
-Added a perpendicular wall to left side to avoid a potential sniper angle and to make it easier for scouts to climb onto the wall to get into sniper nest.
-Added a small bridge from right side leading to sniper nest to make it easier for players to move around.
-Retextured Flank to a lighter color for better visibility.
-Added vertical brushes to the glass in flank that over looks left side to make it clear that its a glass wall.
-Dome...

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Default Guy

L1: Registered
Jul 29, 2016
29
1
Default Guy updated koth_metropolis with a new update entry:

Mayor Gameplay Changes

Version a9:
-Removed the two medium ammo packs on the point so that engineers have to move around to get metal.
-Moved the shutter door to the left so that it's closer to the point.
-Added clear glass to the shutter doors in the middle so that the point and any players can be visible.
-Removed the window for Sniper nest as it was too powerful of a sightline.
-Tweaked the layout for right side to make it closer to the point.
-Widened the routes from spawn to make rollouts easier and...

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Default Guy

L1: Registered
Jul 29, 2016
29
1
Default Guy updated koth_metropolis with a new update entry:

Modifying Routes

Version a9a:
-Removed access to flank route temporarily to test out gameplay without it.
-Added func_nobuilds inside both spawns to avoid engineers building teleporter to let in spies.
-Added a stairway and bridge connecting the main route directly to the 2nd floor of the middle building.
-Extended a brush in the left exit of each spawn room since it was possible for engineers to build on it.
-Added a wall in the middle building on the 2nd floor for additional cover and to avoid potential...

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Default Guy

L1: Registered
Jul 29, 2016
29
1
Default Guy updated koth_metropolis with a new update entry:

Gameplay Improvements

Version a9b:
-Removed the gray fences left side since it would provide too much cover.
-Lowered the cap time from 180s to 60s. (Idk how I didn't lower it before)
-Changed the gray fence on middle to be a see through wall to make it harder for enemies to move onto left side.
-Added temporary cover on the point to see how it plays with it.
-Walled up the bridge leading from right side to cow room to avoid a sniper sightline.
-Fixed some props fading earlier than they should.
-Func_detailed...

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