koth_field - A koth map, not really a field Hi all! This year I had a lot less time than last year. First I wanted to recreate the office building I work in, but with alterations so the gameplay is actually tolerable; it was a huge pain in the ass so I ended up scrapping it. I still wanted to make a map, so learning from last year I came up with some rules for myself to be really efficient: - koth map, symmetric, i just have to do 1 cp and 1 spawn and mirror it - open areas, let the skybox do the lighting work - no textures - no displacements - no prop doors - no caring about overlapping brushes and other minor cosmetic problems - no worrying about sightlines - no worrying about gameplay I did this in about 6 hours. It's a tiny koth map, probably too small, but it works, and if I ever get around to playtesting it, it might even turn out to be fun in its own way (probably not).