72hr koth_dustie, but it couldn't compile right

A map that couldn't be rendered so here are the pictures of it!

  1. DaWhale

    DaWhale L1: Registered

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    • Like Like x 1
  2. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    This still counts, yeah - god knows, we've all had to deal with technical issues at the worst time before. What's wrong?
     
  3. DaWhale

    DaWhale L1: Registered

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    11
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    God bless it still counts. The error is:
    File was not found.
    But when i alt+P it says there are no errors, so i don't know what's wrong. The compile log is here. Maybe you can help :D

    ** Executing...
    ** Command: "E:\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
    ** Parameters: -game "E:\Steam\steamapps\common\Team Fortress 2\tf" "e:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_dustie"

    Valve Software - vbsp.exe (Dec 15 2016)
    4 threads
    materialPath: E:\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading e:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_dustie.vmf
    Brush 96: bounds out of range
    Patching WVT material: maps/koth_dustie/brick/blendcobbletocobblesnow001_wvt_patch
    Patching WVT material: maps/koth_dustie/winter/blendgrasstograss002_wvt_patch
    Patching WVT material: maps/koth_dustie/nature/blendmudtograss001_wvt_patch
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    **** leaked ****
    Entity trigger_multiple (1322.00 -2244.00 -686.50) leaked!

    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 1498.3 -1042.8)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2010.3 -1042.8)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 1498.3 -737.3)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2010.3 -737.3)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 1536.0 -259.5)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1536.0 -689.0)
    Leaf 0 contents:
    Leaf 1 contents: CONTENTS_SOLID
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1536.0 -89.5)
    Leaf 0 contents:
    Leaf 1 contents: CONTENTS_SOLID
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 2048.0 -565.0)
    Leaf 0 contents:
    Leaf 1 contents: CONTENTS_SOLID
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:

    *** Suppressing further FindPortalSide errors.... ***
    Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...
    Merged 184 detail faces...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    HashVec: point outside valid range

    ** Executing...
    ** Command: "E:\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
    ** Parameters: -game "E:\Steam\steamapps\common\Team Fortress 2\tf" "e:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_dustie"

    Valve Software - vvis.exe (Dec 15 2016)
    4 threads
    reading e:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_dustie.bsp
    Error opening e:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_dustie.bsp

    ** Executing...
    ** Command: "E:\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
    ** Parameters: -both -final -game "E:\Steam\steamapps\common\Team Fortress 2\tf" "e:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_dustie"

    Valve Software - vrad.exe SSE (Dec 15 2016)

    Valve Radiosity Simulator
    4 threads
    [Reading texlights from 'lights.rad']
    unknown light specifier type - lights

    [56 texlights parsed from 'lights.rad']

    Loading e:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_dustie.bsp
    Error opening e:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_dustie.bsp

    ** Executing...
    ** Command: Copy File
    ** Parameters: "e:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_dustie.bsp" "E:\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_dustie.bsp"

    The command failed. Windows reported the error:
    "Den angivne fil blev ikke fundet."

    Though i have patched the Leaks, i can't fix the HashVec
     
  4. Micnax

    aa Micnax I maek map

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    Positive Ratings:
    1,338
    **** leaked ****
    Entity trigger_multiple (1322.00 -2244.00 -686.50) leaked!

    Your map is leaking, go to Map > Load Pointfile to follow the red line and seal the map where it's leaking. It could be likely that the origin of your trigger_multiple is outside the map.
     
  5. DaWhale

    DaWhale L1: Registered

    Messages:
    11
    Positive Ratings:
    2
    Like i said 13 minutes ago, the leak is patched :D