koth_cave

KotH koth_cave b1

Mr.Lol

L1: Registered
Jul 12, 2016
22
2
koth_cave - My first map, hope you will like it

BLU and RED face-off in a cave that have in it very small amount of australium, but so needed for both teams to get. This is my first playable map, if it will get good critic i think i will update it to better visuals and gameplay(if i will not be so lazy like now)
 

Crash

func_nerd
aa
Mar 1, 2010
3,349
5,524
Not bad for a first map! You have a lot of interesting height variation to it (although I'd scale it down a bit, personally) and mid has some interesting aspects to it! I'd watch out for doing too many long corridors with nothing else in them for gameplay, though.
 

Mr.Lol

L1: Registered
Jul 12, 2016
22
2
A3 bring to the australium cave mostly cosmetics changes, such as
- New textures, they may be changed at any time, because i don't know, which visual style should i use
- Added 2 lights at dark sniper rooms
- Added 2 medium healthpacks and 2 medium ammo packs hided behind that BRUTAL DEV TEXTURED walls
- Added cosmetic props (on some of them you can trimp)
- Added clips to not let the soldiers and demomans jump on roofs of camping houses
This version still have tons of minuses and problems, but hey, its first map, isn't it?

Read the rest of this update entry...
 

Mr.Lol

L1: Registered
Jul 12, 2016
22
2
its last alpha release i hope, because i'm getting lazier and lazier and i dont want to principically change map geometry, if this alpha will get good feedback, next update will be beta with tons of changes(cosmetics and not). so, what's new? download and look. i added tons of props and textures, and i have some plans to the small underground room, now its empty but i want to make it more comfortable. also, skybox now is actually is a box. no more visual bugs with invis walls. so, i really want you to play this map or test it on server, and it will be very good if you share your feedback.
p.s. i forgot to get some screenshots of map, again D:

Read the rest of this update entry...