koth_berryville

KotH koth_berryville b2a

kazkazz

L1: Registered
Mar 10, 2019
41
8
Changes.

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People kept saying to me that the windows near mid were broken and looked like you could see through them, and a lot more.

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- Windows fixed near point.
- Made door entrance on right less awkward.
- ERROR's are finally gone due to props having "prop_detail" instead of "prop_static"

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kazkazz

L1: Registered
Mar 10, 2019
41
8
Changes.

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- This hopefully will be a real huge change in terms of the new lobby. Left side has a new orientated ramp where it's more comfortable and not as clunky.

- Right side has a new bridge in which it would now be easier to rotate. A LOT of people were complaining about this.

- Spawn is now moved up closer, hopefully not too close.
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kazkazz

L1: Registered
Mar 10, 2019
41
8
Changes.

Apparently, I did something right but needed a bit of fixing. Here are the changes.

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- The lobby has been completely revamped in terms of design and texture.
- The Spawn has also changed within details.
- The mid-area has more textures for the covers.
//

That's about it for now, thanks and enjoy.

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kazkazz

L1: Registered
Mar 10, 2019
41
8
Changes.

//

- Added a bit of height variation towards the midpoint, hopefully not too bloated.
- More cover hopefully for all classes against snipers.
- No build is now on the roofs of sheds.
- All classes can get on top of their roofs on battlements.
//

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d3adfin

L4: Comfortable Member
Jul 21, 2019
185
71
very happy to see the map be updated to this version
a few things i must've not caught that are still in the map

upload_2021-2-5_9-18-15.png

- you can fall off of the map here
- not difficult to fix, just annoying

upload_2021-2-5_9-20-7.png

- there's a gap here

upload_2021-2-5_9-19-13.png

- this is a very long sightline
- in my initial version the point was raised to block this but you could probably just extend the fence or something

excited to see what changes come in the future!