koth_belldoor_event

KotH koth_belldoor_event rc4

TechnicMatt

L2: Junior Member
Jun 12, 2020
57
2
-Fixed some props render distance
-Cleaned a lot heavy props
-Improved player and npc clipping
-Some brush and map details
-Improved fps in middle of the map
-Removed the small health kit of the cp roof
-Balanced of how much skeletons can spawn
-Skeletons now spawn in near the cp
-Fixed some no fitted textures
-Added an actual underworld(still in beta)
-Wheel of doom will spin every when cp gets captured
-Changed water texture from expensive to cheap for more stable fps
-Changed time to capture cp to from 10 sec to 8 sec
-Koth timer dropped from 5 mins to 4mins
-Added some pumpkin bombs around the map because why not
-Scaled properly both sides of the map

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TechnicMatt

L2: Junior Member
Jun 12, 2020
57
2
-Aligned textures
-Finished merasmus rest place
-Removed some heavy dynamic props
-Removed some lights
-Added some detail brushes
-Packed a phew things
-Removed some particles
-Reset the koth timer to 3 mins
-Changed skybox texture
-Removed the teleport wormhole logic as the map is already bloated with gimmicks
-Player and npc clip fixing in some areas
-Tried my best for the map size to be a bit smaller
-Remove the wood plank in the cp house.
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