koth_belldoor_event

koth_belldoor_event rc4

-Aligned textures
-Finished merasmus rest place
-Removed some heavy dynamic props
-Removed some lights
-Added some detail brushes
-Packed a phew things
-Removed some particles
-Reset the koth timer to 3 mins
-Changed skybox texture
-Removed the teleport wormhole logic as the map is already bloated with gimmicks
-Player and npc clip fixing in some areas
-Tried my best for the map size to be a bit smaller
-Removed the wood plank in the cp house

Attachments

  • menu_photos_koth_belldoor_event_rc4.png
    menu_photos_koth_belldoor_event_rc4.png
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-Fixed some props render distance
-Cleaned a lot heavy props
-Improved player and npc clipping
-Some brush and map details
-Improved fps in middle of the map
-Removed the small health kit of the cp roof
-Balanced of how much skeletons can spawn
-Skeletons now spawn in near the cp
-Fixed some no fitted textures
-Added an actual underworld(still in beta)
-Wheel of doom will spin every when cp gets captured
-Changed water texture from expensive to cheap for more stable fps
-Changed time to capture cp to from 10 sec to 8 sec
-Koth timer dropped from 5 mins to 4mins
-Added some pumpkin bombs around the map because why not
-Scaled properly both sides of the map

Attachments

  • Team Fortress 2 22_10_2021 19_13_51.png
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  • Team Fortress 2 22_10_2021 19_12_16.png
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  • Team Fortress 2 22_10_2021 19_13_07.png
    Team Fortress 2 22_10_2021 19_13_07.png
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-Tweaked lighting
-Tweaked clipping
-Tweaked optimization
-Some details
-Fixed props with low visibility
-Ceiling in now higher
-Bell sound distance decreased in radius

Attachments

  • Team Fortress 2 Screenshot 2021.09.11 - 19.39.35.48.png
    Team Fortress 2 Screenshot 2021.09.11 - 19.39.35.48.png
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  • Team Fortress 2 Screenshot 2021.09.11 - 19.38.02.64.png
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  • Team Fortress 2 Screenshot 2021.09.11 - 19.38.40.43.png
    Team Fortress 2 Screenshot 2021.09.11 - 19.38.40.43.png
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-Lighting is way much better than last version(b13)
-Fixed steep cp point roof
-Removed prop_physics
-Some details
-Optimisation is improved
-Removed some noisy overlays
-Clip fixing and polishing
-Optimization
-No more water visual bugs
-Improved lighting
-Detailed red spawn area
-Skybox lighting and texture changed
-Some he/she? effects and sounds
-Some detailing in blue area
-Some lighting in dark areas
-Improved displacments

Attachments

  • Team Fortress 2 Screenshot 2021.07.09 - 22.51.08.66.png
    Team Fortress 2 Screenshot 2021.07.09 - 22.51.08.66.png
    1.7 MB · Views: 139
  • Team Fortress 2 Screenshot 2021.07.09 - 22.51.25.90.png
    Team Fortress 2 Screenshot 2021.07.09 - 22.51.25.90.png
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-Changed cp house layout
-Added a stairway to connect an area

Attachments

  • Team Fortress 2 Screenshot 2021.06.07 - 20.01.44.56.png
    Team Fortress 2 Screenshot 2021.06.07 - 20.01.44.56.png
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-No more strange moons
-The dedicated sniper spot had been slightly changed
-Brighten up some dark areas
-Reworked clipping
-Optimazation
-Hopefully the bell is not op
-Yey skeletrons
-Players connot stand on the trees
-Removed trip ladder
-Opened the rooms
-Signs show where is the cp
-Added ammo packs around the point