-Somehow fixed stickies from floating on water -More lighting -More cover -Optimazation -Clip fixing Read the rest of this update entry...
-More optimization -Removed the Underworld as the map is a bit small -Made the map a bit bigger -More cover Read the rest of this update entry...
-Added reflections and navigation file -Reworked the area surrounding the control point -Clip fixing Read the rest of this update entry...
-More cover -More lighting on control point -Some optimization. -He/She can choose paths to go? Read the rest of this update entry...
-Removed the 270 degree spawn exit -More path ways from spawn to capture point. -Fixed random lighting bugs. -Hopefully it will pass the 60 fps + Read the rest of this update entry...
-Redone every prop from dynamic to static. -Now props can be seen reflective on water texture. -Made a small optional room before entering the CP building. -Hope that nav file works now. -Some optimization. Read the rest of this update entry...
Redone every prop from dynamic to static. -Now props can be seen reflective on water texture. -Made a small optional room before entering the CP building. -Hope that nav file works now. -Some optimization. Read the rest of this update entry...
-Redone every prop from dynamic to static. -Now props can be seen reflective on water texture. -Made a small optional room before entering the CP building. -Hope that nav file works now. -Some optimization. Read the rest of this update entry...
Redone every prop from dynamic to static. -Now props can be seen reflective on water texture. -Made a small optional room before entering the CP building. -Hope that nav file works now. -Some optimization. Read the rest of this update entry...
-Yey skeletrons -Players connot stand on the trees -Removed trip ladder -Opened the rooms -Signs show where is the cp -Added ammo packs around the point Read the rest of this update entry...