KotH koth_belldoor_event b9

First halloween map to create

  1. TechnicMatt

    TechnicMatt L1: Registered

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  2. TechnicMatt

    TechnicMatt L1: Registered

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  3. TechnicMatt

    TechnicMatt L1: Registered

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  4. TechnicMatt

    TechnicMatt L1: Registered

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  5. TechnicMatt

    TechnicMatt L1: Registered

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  6. TechnicMatt

    TechnicMatt L1: Registered

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    -Removed the 270 degree spawn exit
    -More path ways from spawn to capture point.
    -Fixed random lighting bugs.
    -Hopefully it will pass the 60 fps +

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  7. TechnicMatt

    TechnicMatt L1: Registered

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    -Redone every prop from dynamic to static.
    -Now props can be seen reflective on water texture.
    -Made a small optional room before entering the CP building.
    -Hope that nav file works now.
    -Some optimization.

    Read the rest of this update entry...
     
  8. TechnicMatt

    TechnicMatt L1: Registered

    Messages:
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    Redone every prop from dynamic to static.
    -Now props can be seen reflective on water texture.
    -Made a small optional room before entering the CP building.
    -Hope that nav file works now.
    -Some optimization.

    Read the rest of this update entry...
     
  9. TechnicMatt

    TechnicMatt L1: Registered

    Messages:
    13
    Positive Ratings:
    0
    -Redone every prop from dynamic to static.
    -Now props can be seen reflective on water texture.
    -Made a small optional room before entering the CP building.
    -Hope that nav file works now.
    -Some optimization.

    Read the rest of this update entry...
     
  10. TechnicMatt

    TechnicMatt L1: Registered

    Messages:
    13
    Positive Ratings:
    0
    Redone every prop from dynamic to static.
    -Now props can be seen reflective on water texture.
    -Made a small optional room before entering the CP building.
    -Hope that nav file works now.
    -Some optimization.

    Read the rest of this update entry...
     
  11. TechnicMatt

    TechnicMatt L1: Registered

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    -Yey skeletrons
    -Players connot stand on the trees
    -Removed trip ladder
    -Opened the rooms
    -Signs show where is the cp
    -Added ammo packs around the point

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  12. TechnicMatt

    TechnicMatt L1: Registered

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