koth_belldoor_event

koth_belldoor_event rc4

Redone every prop from dynamic to static.
-Now props can be seen reflective on water texture.
-Made a small optional room before entering the CP building.
-Hope that nav file works now.
-Some optimization.
-Terminated the 360 and 270 degree spawn exit
-More path ways from spawn to capture point.
-Fixed random lighting bugs.
-Hopefully it will pass the 60 fps +
-More cover
-More lighting on control point
-Some optimization.
-He/She can choose paths to go?

Attachments

  • Team Fortress 2 Screenshot 2020.12.29 - 19.05.28.71.png
    Team Fortress 2 Screenshot 2020.12.29 - 19.05.28.71.png
    1.9 MB · Views: 100
-Added reflections and navigation file
-Reworked the area surrounding the control point
-Clip fixing

Attachments

  • Team Fortress 2 Screenshot 2020.12.20 - 16.37.47.51.png
    Team Fortress 2 Screenshot 2020.12.20 - 16.37.47.51.png
    2.2 MB · Views: 103
-More optimization
-Removed the Underworld as the map is a bit small
-Made the map a bit bigger
-More cover

Attachments

  • Team Fortress 2 Screenshot 2020.12.05 - 18.54.48.06.png
    Team Fortress 2 Screenshot 2020.12.05 - 18.54.48.06.png
    1.5 MB · Views: 108
-Somehow fixed stickies from floating on water
-More lighting
-More cover
-Optimazation
-Clip fixing