CP Klondike b2

A 5cp map targeted towards competitive 6v6 play

  1. Ananas

    Ananas L1: Registered

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    Klondike - A 5cp map desinged more towards competitive play.



    A 5cp map inspired by cp_yukon. Early development stage, trying to get layout right.
     
  2. Ananas

    Ananas L1: Registered

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    Various changes to a2 include, but not limited to:
    -re-desing of mid and second point and the choke to mid
    -added new route from mid to second on one of the flanks
    -added new entrance to last
    -various other changes and fixes


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  3. Ananas

    Ananas L1: Registered

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    Updates I felt were necessary from:
    -Changed right (from defender pow) spawn door on last point to be at a 90 degree angle to the side
    -Made multiple chokes higher
    -Removed clutter from mid
    -Lowered a highground on 2nd
    -Bugfixes

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  4. lucrative

    lucrative L1: Registered

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  5. Ananas

    Ananas L1: Registered

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    Massive changes mostly thanks to the feedback from Lucrative.

    -Made both mid and last less wide
    -simplified lobby areas
    -redesign of middle entrances
    -battlements on middle pulled away from point
    -valley moved and opened up for jumps to second
    -changed right most (from defender perspective) entrance to last
    -changed one of the routes in last lobby
    -removed tunnel going under 2nd
    -moved shutter and one of entrances to last to be closer to point
    -added highground to last
    -improved health and ammo positions
    -improved clipping on multiple surfaces

    ...and a lot of other things

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  6. Ananas

    Ananas L1: Registered

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    Again, big thanks to Lucrative for getting some 6v6 tests done and gathering feedback.

    New with A5:
    -moved last point
    -raised middle point
    -moved shack on mid and made an alley area behind it
    -removed shack on 2nd
    -simplified last point geometry
    -added a new door from last to second
    -added more cover around map
    -moved forward spawn on mid
    -bugfixes

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  7. Ananas

    Ananas L1: Registered

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    On this version, a little detail, improvements (hopefully) on the map gameplay wise and a few sniper sightlines blocked on mid.

    Changes:
    -adjusted spawns to make rollouts better
    -added antenna tower on mid above point
    -made ramps going to middle point wider
    -made it so that all classes can get on top of the shacks on mid
    -added a rock onto the valley in mid to enable jumping to point
    -replaced vents on middle with bigger cover
    -moved all of last back and widened last lobby
    -lowered last point and added cover to it
    -moved left most (from defender perspective) entrance from second to last lobby
    -reworked flank going into mid lobby
    -added new door coming from mid lobby to second
    -made balcony rooms on mid wider
    -added (some) detailing
    -fixed shutter doors
    -fixed clipping issues

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  8. Ananas

    Ananas L1: Registered

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    In this version:
    -removed a hallway leading from last lobby to second
    -adjusted right flank going into mid
    -added shutter on main door going into last
    -adjusted shutters
    -made under entrance to last go deeper in last
    -adjusted heights in last-lobby
    -fixed clipping issues
    -other adjustments

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  9. Ananas

    Ananas L1: Registered

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    -Big visual update: Textures, props and a bunch of detailing, soundscapes, optimization and more
    -Added a new door leading into lobby from second
    -reworked all shutters

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  10. Ananas

    Ananas L1: Registered

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    Fast update with fast fixes to some issues that I came across
    -fixed multiple unintended edges you could stand on
    -improved clipping around valley area
    -fixed some of the pick up decals not showing up
    -tweaked some lights
    -added sun

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  11. Ananas

    Ananas L1: Registered

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    -changed position of health and ammo pack in valley around, changed the medium health pack into a small one
    -added some more detailing
    -added 3d skybox
    -adjusted lighting
    -made the tower on mid spit out some electricity when mid is capped

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