Again, big thanks to Lucrative for getting some 6v6 tests done and gathering feedback.
New with A5:
-moved last point
-raised middle point
-moved shack on mid and made an alley area behind it
-removed shack on 2nd
-simplified last point geometry
-added a new door from last to second
-added more cover around map
-moved forward spawn on mid
-bugfixes
Massive changes mostly thanks to the feedback from Lucrative.
-Made both mid and last less wide
-simplified lobby areas
-redesign of middle entrances
-battlements on middle pulled away from point
-valley moved and opened up for jumps to second
-changed right most (from defender perspective) entrance to last
-changed one of the routes in last lobby
-removed tunnel going under 2nd
-moved shutter and one of entrances to last to be closer to point
-added highground to last
-improved health and ammo positions
-improved clipping on multiple surfaces
Updates I felt were necessary from:
-Changed right (from defender pow) spawn door on last point to be at a 90 degree angle to the side
-Made multiple chokes higher
-Removed clutter from mid
-Lowered a highground on 2nd
-Bugfixes
Various changes to a2 include, but not limited to:
-re-desing of mid and second point and the choke to mid
-added new route from mid to second on one of the flanks
-added new entrance to last
-various other changes and fixes
If this is your first time logging in after the migration (Feb 8, 2022), you must reset your password to log in. Follow this guide if you're having trouble