Kelly

CTF Kelly b6a

Feb 21, 2020
97
64
I downloaded the latest version of the map(b4) and I found that you missed clip brush here.
 

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MegapiemanPHD

Doctorate in Deliciousness
aa
Mar 31, 2012
2,004
1,313
-removed some custom assets
-ripped out my ctf logic and replaced it with pont's CTF Timer logic
-changed around paths on the far side of the intel room to try and make it easier to get into the intel room and easier to attack sentries in there
-replaced patches under pick-ups with Zeus's timers
-changed some weird clipping that I don't understand why I did it the way I did

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MegapiemanPHD

Doctorate in Deliciousness
aa
Mar 31, 2012
2,004
1,313
-removed more custom content to decrease file size
-rearranged mid to make more paths through it along with more interesting geometry
-moved around health and ammo kits to help support attackers
-changed the staircase by spawn behind the intel room to open up a spy decloak area
-removed some doorways to open up pathways in each base to make them feel less soupy
-increased round timer for 4 min to 7 min and added a 5 sec set up time. Flags will be disabled during setup then enabled once it's finished. This is to give teams a chance to set up a defense before something like a scout can run in and take the flag before defenders know what they are doing.
-other things probably

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