KotH Kanyona A3

Going back to my (Terrible) roots w/ a Koth Map

  1. PaperPlayerX

    PaperPlayerX L3: Member

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    Canyon - Going back to my (Terrible Roots) w/ a Koth Map

    Got bored of my 5cp and started working on a new mirrored symmetry koth map.

    Screens (no top-down this time, sorry!):
     
  2. Zed

    aa Zed Certified Most Crunk™

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    There are at least 20 other maps with the name "canyon"
     
  3. PaperPlayerX

    PaperPlayerX L3: Member

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    Well then what name would you suggest?
     
  4. PaperPlayerX

    PaperPlayerX L3: Member

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    I was retarded last night and forgot to add in the respawn room triggers. That, and the light above the point wasn't bright enough, so both are fixed now.

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  5. Viperi

    aa Viperi 100% might be snake

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    imo it looks like a dam, call it er
    damn damiel
     
  6. PaperPlayerX

    PaperPlayerX L3: Member

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  7. PaperPlayerX

    PaperPlayerX L3: Member

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    Changelog:

    GENERAL:
    -Renamed from Canyon to Kanyona (mostly a joke)
    -Brightened and added lights where necessary

    SPAWN:
    -Made the spawn room larger and above the ground to give those who are leaving it a height advantage
    -Removed the outer shutter doors
    -Changed the dip in the floor in one of the exits to two walls on opposite sides, forming an "S" shaped corridor to the farther exit

    TRANSITION TO MID:
    -Removed the passage through the slanted building (wtf was I doing)

    MID:
    -Added signs and two giant glass windows to make the location of the point more obvious
    -Removed the annoying cover wall

    SIDE ROOM W/ TRAIN CARS (Station?):
    -Fixed (the lack of) clipping with the flatcars inside the room


    -Possibly more I dunno lol

    Screenshots:


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  8. Diva Dan

    aa Diva Dan hello!

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    During the playtest, I don't think a single person utilized the tilted house- not even invisible spies. It's too difficult to manuever around. I'd suggest replacing it with a platform with a pickup. As for the capture point, it is very interesting. You'd have to see the replays if you want to get a good idea of it.
     
  9. PaperPlayerX

    PaperPlayerX L3: Member

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    I'm a bit confused. You mean the playtest BEFORE A2 came out? When there was still a passage through it? Because I just removed the passage completely, it's now just a tilted block.
     
  10. Diva Dan

    aa Diva Dan hello!

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    Yeah, that's what I was talking about. Sorry for the confusion
     
  11. PaperPlayerX

    PaperPlayerX L3: Member

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    Changelog:

    GENERAL:
    -Got bored and added some textures

    SPAWN TRANSITION:
    -Added a 1-way door in favor of those leaving spawn to the doorway in line with the side entrance to the train room
    -Changed the slanted building to be a small shack that can be stood on
    -Added two small wooden barricades under the steel bridge to block a nasty sightline

    OUTSIDE MID:
    -Added a set of ramps up the containers and then up to the roof for quicker roof access

    TURBINE SIDE ROOM:
    -Made the outside exits wider

    -Possibly more I dunno lol

    Screens:


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