Kanyona A3

Going back to my (Terrible) roots w/ a Koth Map

  1. Textures 'n' Shit

    Paper_
    Changelog:

    GENERAL:
    -Got bored and added some textures

    SPAWN TRANSITION:
    -Added a 1-way door in favor of those leaving spawn to the doorway in line with the side entrance to the train room
    -Changed the slanted building to be a small shack that can be stood on
    -Added two small wooden barricades under the steel bridge to block a nasty sightline

    OUTSIDE MID:
    -Added a set of ramps up the containers and then up to the roof for quicker roof access

    TURBINE SIDE ROOM:
    -Made the outside exits...
  2. Slight rename and a Few Changes (A2)

    Paper_
    Changelog:

    GENERAL:
    -Renamed from Canyon to Kanyona (mostly a joke)
    -Brightened and added lights where necessary

    SPAWN:
    -Made the spawn room larger and above the ground to give those who are leaving it a height advantage
    -Removed the outer shutter doors
    -Changed the dip in the floor in one of the exits to two walls on opposite sides, forming an "S" shaped corridor to the farther exit

    TRANSITION TO MID:
    -Removed the passage through the slanted building (wtf was I doing)

    MID:
    -Added signs...
  3. Fuck

    Paper_
    Fixed the spawns
  4. Quickfix

    Paper_
    I was retarded last night and forgot to add in the respawn room triggers. That, and the light above the point wasn't bright enough, so both are fixed now.