Changed up BLU spawn for walk times not be as tedious (mostly for B walk time)
Added another spawn exit for RED final spawn and gave them another resupply locker
Made A point give 4 minutes instead of 2 minutes
Made the A spawn door on RED first spawn not close after A is capped
Clipped some things
Tweaked lighting
Moved some packs around on C
Added a doorway in the B tunnels to help a little for people to rotate between the highground tunnel and the others
Changed the siren and made it 2x less loud
Made the main door that goes A to D unlock on C cap instead (its an insanely fast way to get to D)
You can actually get to D through B now without having to cap A
Removed the green pipes on A
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