first i want to say that im such an idiot and i keep forgetting to write alot of smaller things that i change in every update log and i even forgot to actually make a certain door close on C cap
Nipple now comes up after C is capped
Changed the loading zone C door on A to D route to loading zone A door and also closed off the entire area until A is capped to try and simplify the area and also make players go to B
Also added a two way window shutter door in between the area so there isnt a pretty big sightline there after the doors open
clipped off the beams on D
detailed the upper area on A to C/A to D area a little bit y not
added some of the hydro arrow props to be a little more eye catching and show a bit better where to go
Edited B again, trying my best to make it less spawncampy since i can't really move the spawn and if i were to move the point the point would just feel like it doesn't belong there and out of the way
Added more cover to D and changed up the right side of it a lil bit (from RED perspective) to make it easier to get back to the bridges
Changed C to try and make it play more like a white room like in regular steel
Changed B a little to try and make it less spawn instantly to point (might have to move the point itself in the future or maybe even redesign the area)
Made a doorway to C close up after C is capped to prevent snipers from sniping all the way from there into the highground bit or sniping people leaving spawn, this might also mean BLU engineers can safely set up a very aggressive teleporter in that room
just fixed blu spawn and red spawn and that one fucked up texture, nothing else, also dont know why the doors are missing textures even when im doing a full compile, will figure that out a later update
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