jump pad

Discussion in 'Mapping Questions & Discussion' started by basilhs333, Oct 29, 2016.

  1. basilhs333

    basilhs333 L8: Fancy Shmancy Member

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    well someone and i thank him gave me an idea for my project skyfortress and that is a jump pad if you read the title before :D
    but i can't find how to make it work.
    i tried trigger_push , Trigger_catapult and trigger_apply_impulse
    nothing.
    maybe i do something wrong could someone tell me how can i make at least one of them work everytime i walk to the trigger?
    i would really appreciate the help
     
  2. Simulacron

    Simulacron L6: Sharp Member

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  3. Tumbolisu

    aa Tumbolisu  I ⌄ I 

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    You probably just forgot to check "Clients" in the Flags tab.
     
    • Funny Funny x 1
  4. basilhs333

    basilhs333 L8: Fancy Shmancy Member

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    yea thanks to you 2 now everything wrongs fine thanks a lot :)
     
  5. A Moderately Priced Shoe

    A Moderately Priced Shoe L1: Registered

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    I'm the one who suggested jump pads and I'm surprised you took my suggestion seriously. I mainly want to see jump pads in a map that ISN'T PASS time as Scouts never pass the ball ( or jack, whatever its called) and there is very little teamwork besides engineers and pyros
     
  6. basilhs333

    basilhs333 L8: Fancy Shmancy Member

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    yea but how can i make all the classes be usable to the sky island map?
    its a lot of islands in the air and i will put 4 jump pads what else can i do to make it as i said usable for every class?
     
  7. Diva Dan

    aa Diva Dan hello!

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    You could also use pipes or bridges connecting islands as well as using smaller islands or ships as "stepping stones" to each
     
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