Changes:
Rebuilt spawn & courtyard to be less cramped
Reworked lighting to be brighter and more sharp
Widened most tunnels and pathways
Made it harder to attack/get to the enemy's spawn
Removed the sniper sightline blocker door
Added a pile of debris to climb to the sniper balcony
Added more cover to the sniper balcony
Raised the point and made it a viable hold point (hopefully)
Goals:
Hopefully undermine the reigning "spam and pyros" meta gripping the last version, while keeping the flanks viable
Make the point an object of interest battle-wise
Improve lighting/atmosphere
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