KotH Iteration A2A

A retry at the Compact-o-koth forumula.

  1. Sir_Metaladon

    Sir_Metaladon L1: Registered

    Messages:
    29
    Positive Ratings:
    15
    Iteration - A retry at the Compact-o-koth forumula.

    A small map with a focus on rapid mapping iteration.
     
  2. Sir_Metaladon

    Sir_Metaladon L1: Registered

    Messages:
    29
    Positive Ratings:
    15
    Changes:

    Rebuilt spawn & courtyard to be less cramped
    Reworked lighting to be brighter and more sharp
    Widened most tunnels and pathways
    Made it harder to attack/get to the enemy's spawn
    Removed the sniper sightline blocker door
    Added a pile of debris to climb to the sniper balcony
    Added more cover to the sniper balcony
    Raised the point and made it a viable hold point (hopefully)

    Goals:

    Hopefully undermine the reigning "spam and pyros" meta gripping the last version, while keeping the flanks viable
    Make the point an object of interest battle-wise
    Improve lighting/atmosphere

    Read the rest of this update entry...
     
  3. Sir_Metaladon

    Sir_Metaladon L1: Registered

    Messages:
    29
    Positive Ratings:
    15
    Changes:

    Changed the texture of the ground to be uniform across all areas
    Added stripe around the boundaries of the Control Point
    Removed "rubble pile" below the sniper outlook, as well as the jumping block allowing players to retraverse the 1-way tunnel leading into the side area
    Fixed a large leak
    Reworked point geometry to have more cover for defenders as well as additional locations to fire upon enemies

    Goals:

    Complete some requests without an A3
    Make the point more attractive to defenders
    Make it less easy to penetrate enemy territory without being a jumping class (temporary)

    Read the rest of this update entry...
     
  4. XEnderFaceX

    XEnderFaceX L4: Comfortable Member

    Messages:
    168
    Positive Ratings:
    46
    the area around the control point should be a bit bigger, it feels pretty tight.
     
  5. Sir_Metaladon

    Sir_Metaladon L1: Registered

    Messages:
    29
    Positive Ratings:
    15
    Doing that!

    The control point has been increased in size, and the area around it width-wise has been doubled, hopefully meaning longer-range classes are more viable. I'm also stretching the rest of the map around this grown center, leading to more space overall.
     
    • Agree Agree x 1