Also, building on this, would it be possible to filter a player by percentage of health. As in, only players with >15% health can enter, as having 15% or less health might kill you?
Also, building on this, would it be possible to filter a player by percentage of health. As in, only players with >15% health can enter, as having 15% or less health might kill you?
I think you could use a math_remap for that, but you'd need one for each class since they have different health numbers. Just set the range from 0-100, and 15 would be 15 percent.
I think you could use a math_remap for that, but you'd need one for each class since they have different health numbers. Just set the range from 0-100, and 15 would be 15 percent.
can you give me a quick rundown of the outputs and inputs on that?
I've never used math_remap before and that sounds pretty interesting.
This seemingly could allow me to make some sort of market garden arena - filtering it to soldiers only, give them full health and give them a trigger_hurt for 5 damage if their health is over 97%
can you give me a quick rundown of the outputs and inputs on that?
I've never used math_remap before and that sounds pretty interesting.
This seemingly could allow me to make some sort of market garden arena - filtering it to soldiers only, give them full health and give them a trigger_hurt for 5 damage if their health is over 97%
If this is your first time logging in after the migration (Feb 8, 2022), you must reset your password to log in. Follow this guide if you're having trouble