Invisiable wall for bots only?

Discussion in 'Mapping Questions & Discussion' started by [Rx.] Christian Troy, Jul 26, 2017.

  1. [Rx.] Christian Troy

    [Rx.] Christian Troy L5: Dapper Member

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    I have given npc clip a try and yet the bots still go right through it even though the .nav file didn't make a path through it. I'm trying to block off the bots only from passing though some doors to areas I only want players to have access to. Is this possible?
     
  2. Turnip

    aa Turnip The 80s Vegetable

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    If its for MvM you can use invisible respawnroom visualizers to physically block them off
     
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  3. [Rx.] Christian Troy

    [Rx.] Christian Troy L5: Dapper Member

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    Seems I managed to find another solution.

    Under the properties for trigger_multiple at the door (the first trigger that players walk into), under the flags tab there is an option that can be checked to "Disallow Bots" which prevents them from opening the doors. Not sure why I didn't think that earlier.
     
  4. [Rx.] Christian Troy

    [Rx.] Christian Troy L5: Dapper Member

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    It's for a custom practice map that was made for new and long term players using one koth cp.