Intel model only works with the briefcase, MVM bomb, and scroll. Why?

T

The Asylum

We've seen this before, on maps like Wiretap, where a custom model (or any model not used as a flag on Valve CTF/MVM maps) doesn't render correctly when dropped or carried, even if it has associated idle and spin animations, and all the neutral/team/carried skins. Why does this happen?
 

Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
531
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Bodygroups are sections of a model that can be toggled on and off dynamically.
The cap point hologram model uses this to display its different variants.
Here are its parameters in the .qc file:
1703623108777.png

The relevant .smd files basically just contain a triangle array.
1703623175289.png


Here's the qc file for the default briefcase model:
1703623240266.png

It then has a different smd file for each LOD level.

I'm no expert on Source model creation, so I don't know how possible it is to create custom models with bodygroups. But, in theory, LOD stuff like this shouldn't be a problem, even if your custom model doesn't have the same LOD parameters as the original.