Inside - outside Lighting

Discussion in 'Mapping Questions & Discussion' started by algonas, Jul 26, 2008.

  1. algonas

    algonas L1: Registered

    Messages:
    3
    Positive Ratings:
    0
    Hi all,

    I've recently added enviroment lighting to my first map, which includes a completely enclosed area, (something like the base in badlands).

    The question is, how do you get perfectly "even" lighting in the rooms?

    I've tried adding basic static lights and spreading them out but it doesnt look like the original maps at all.. I took a look at the decompiled Valve maps but i found no evidence of the way they do it. Any suggestion?

    -thanks
    Algo
     
  2. Laz

    Laz L7: Fancy Member

    Messages:
    461
    Positive Ratings:
    34
    lightmap resolution and a lot more light bounces in your vrad.
    using spots with a very wide angel should do the trick. just look at official maps, there is nothing more to it that what you see there, have you tried copy pasting one of their lights into your room to see if that does light up your room?

    also some screenshots would help us alot.
     
  3. algonas

    algonas L1: Registered

    Messages:
    3
    Positive Ratings:
    0
    I noticed the insane amount of brightness of the lights on valve maps, and now its properly lit. And my spawn door vanished even tho its still there, working and properly clipping. :p

    EDIT: Nevermind, im a noob. Thanks for the tip Laz
     
    Last edited: Jul 26, 2008
  4. Gadget

    aa Gadget

    Messages:
    500
    Positive Ratings:
    415
    here's one tip for HDR lighting: you have to place an env_tonemapcontroller (with name tonemap_global) and one logic_auto. The logic_auto needs to have the following outputs:

    - OnMapSpawn | tonemap_global | SetBloomScale | .3
    - OnMapSpawn | tonemap_global | SetAutoExposureMax | 1.1
    - OnMapSpawn | tonemap_global | SetAutoExposureMin | .7

    of course you can change those numbers. This is used to not get overbright HDR lights. Here's some more information about it: VALVE wiki HDR_lighting_settings
     
    • Thanks Thanks x 1
  5. Earl

    Earl L6: Sharp Member

    Messages:
    284
    Positive Ratings:
    37
    Another trick you can use is to use very bright point lights that have a dark base color. Like 20 20 20 800 for the color settings.
     
  6. algonas

    algonas L1: Registered

    Messages:
    3
    Positive Ratings:
    0
    Thanks all for the info, ill play around with all the settings and see what happens.

    Algo