- Jan 19, 2018
- 25
- 15
Hey everyone!
I'm currently designing a 3 point AD style map with roman aspects, and I just wanna check if theoretically that is okay. I'm basically just brain storming here & I came up with some sketches for the 3 CPs; alongside the types of spawn buildings. Feel free to voice your own ideas/advice/critiques!
The overall design is a Roman Town; where the Blus are trying to invade & capture a roman church. (I'm fleshing out how to keep the map story consistent with Tf2's but overall I'm sticking with a Greco-Roman architect style). The progression is a simple Point A, Point B, and Point C; in which, the players cap A then B and finally C.
^-- https://imgur.com/gallery/Lszxg8R
The spawn rooms are themed like this:
Here are my basic questions/ideas & feel free to input your thoughts on any of them c:
1.) Conceptually would a 3 point work/be a good idea?
I'm currently designing a 3 point AD style map with roman aspects, and I just wanna check if theoretically that is okay. I'm basically just brain storming here & I came up with some sketches for the 3 CPs; alongside the types of spawn buildings. Feel free to voice your own ideas/advice/critiques!
The overall design is a Roman Town; where the Blus are trying to invade & capture a roman church. (I'm fleshing out how to keep the map story consistent with Tf2's but overall I'm sticking with a Greco-Roman architect style). The progression is a simple Point A, Point B, and Point C; in which, the players cap A then B and finally C.
The spawn rooms are themed like this:
- CP 1:
- Blu: Start thru a Barn/farm area & makes way to Aquaduct
- Red: Spawn either a barracks i.e Whiterun's gate barracks (ESV)
- CP 2:
- Blu: spawn closer to CP 1 (Maybe a guard tower/merchant building?)
- Red: Stay in Barracks or move back
- Cp 3:
- Blu: Stays the same
- Red: Spawn in the church-behind the cross
- Farm Area -> Cp1: Aquaduct Archway -> Town setting --> Cp2: Market Square --> Church entrance --> Cp3: Large Church Interior
Here are my basic questions/ideas & feel free to input your thoughts on any of them c:
1.) Conceptually would a 3 point work/be a good idea?
- My main fears are that AD meta is a 2 point system works because it is short & quick; and I'm afraid a 3 point AD map would be either too long or become tedious for the players after capturing point 2.
- Should it be just a tad larger than a 2 CP A/D map or be larger/longer i.e around length of Badwater's 2nd to last point.
- The idea of the map was to start outside by a rural farm area (i.e Church behind walls & beyond the walls is the farm land). But I can't see a way to intergrate a wheat field area/ farm land without it lacking height variance (I mean farms are kinda designed to be flat). Any ideas?
- I thinking of maybe having the wheat fields be the background prop; while, Blus just spawn by a farmhouse/barn & merely traverse a hill to get to the Aquaduct CP.
- I'd like to keep the town setting controlled/dense to avoid confusion-- meaning streets/alleys, but how I avoid spammy choke points/ sightlines? Any suggestions or maps I could reference of a town/market-esque map setting?
- Basically how hard or how much of an advantage should the Reds have? or should Blus get an advantage?
- Usually; would that mean giving Reds the high ground or keep the level relatively equal for sides with minor variations?
- The church can definitely be like a cathedral size; but I'm struggling to figure out how big the last CP should be & what I need to accommodate.
- Overall I'd like it to:
- have open space to run around (Probably have Pews be disorganized/ pushed to the edges of the church with a few being used as cover).
- Some degree of sticky/rocket jumping potential
- Find a balance of openness/cover (Most cathedrals are like ovals & kinda wondering how to avoid sightlines).
Last edited: