- Jul 10, 2017
- 198
- 241
Hi all,
So during the 72hour jam I had the brilliant idea of remaking shipment from Call of Duty Modern Warfare,
Which is most likely the result of a severe lack of sleep and listening to Scatman John non-stop for 72 hours.
HOWEVER: Now that the map has been made and tested I ran into a issue. info_player_teamspawn seems to hate being enabled / disabled and I spent a good 8 ~ 14 hours trying to make the logic work to no avail.
In this test I made a group of teamspawns called port and there are supposed to enable / disable when I was touching the trigger, however this is not the case and I had to embarrass myself and die to some bots. (I made sure that the trigger is firing by making a sound play. So that's why there is an ambient_generic)
If you know of a solution, please tell me.
Thanks
- Tango
So during the 72hour jam I had the brilliant idea of remaking shipment from Call of Duty Modern Warfare,
Which is most likely the result of a severe lack of sleep and listening to Scatman John non-stop for 72 hours.
HOWEVER: Now that the map has been made and tested I ran into a issue. info_player_teamspawn seems to hate being enabled / disabled and I spent a good 8 ~ 14 hours trying to make the logic work to no avail.
THE TESTS:
Conclusion:
The conclusion I made is that the teamspawns are funky and I can't get them to enable/disable.
If you know of a solution, please tell me.
Thanks
- Tango