- May 12, 2009
- 103
- 220
Hello, everyone. As you may or may not be aware, I've been working on a new version of tr_walkway for a little while now. Work on it has been progressing slowly yet steadily, but the scale of the project is starting to overwhelm me a bit, and I'm looking for collaborators to join the project.
Walkway was originally a two-person project from the late alpha stage through rc2 anyway, so it would be nice to return to working with others on this.
Someone with any sort of skillset would be able to help me on this. Walkway is going to need not only fancy entity work, but lots of detailing, custom models, custom textures, custom particles, and even more. If you have some sort of skill at least tangentially related to mapping, it will be useful for walkway.
I would like to add that I'm really looking for collaborator(s) to assist throughout the whole project. If you're willing to help by making an individual model or a particle system here or there, I would appreciate it. But what I'm ideally looking for is someone to help the whole way through, to help divide up the workload.
If you're interested in helping out at all, or have any questions, post here or add me on steam and we can talk. I can tell you about the new features I'm working on and what's been done so far and all that fun stuff.
Thanks!
Walkway was originally a two-person project from the late alpha stage through rc2 anyway, so it would be nice to return to working with others on this.
Someone with any sort of skillset would be able to help me on this. Walkway is going to need not only fancy entity work, but lots of detailing, custom models, custom textures, custom particles, and even more. If you have some sort of skill at least tangentially related to mapping, it will be useful for walkway.
I would like to add that I'm really looking for collaborator(s) to assist throughout the whole project. If you're willing to help by making an individual model or a particle system here or there, I would appreciate it. But what I'm ideally looking for is someone to help the whole way through, to help divide up the workload.
If you're interested in helping out at all, or have any questions, post here or add me on steam and we can talk. I can tell you about the new features I'm working on and what's been done so far and all that fun stuff.
Thanks!
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