This goes for simple textures too, but I was wondering what the ideal material/texture size is for your typical model? I imagine the size of the model would make the most difference, but I'd like to know for future reference. As an example, I'm making a croquet mallet (not as a weapon, as a prop), and I'm currently using 256x256. The detail isn't quite great, but I don't think it matters in this case. Thoughts?