I need some help with func_physbox entities.

Call_Me_Meme

L1: Registered
Apr 21, 2018
41
7
I'm trying to make a map with a lot of breakable materials using func_physbox entities.

For some reason whenever I make a world brush into a func_physbox entity, it keeps reverting back to a world brush.

Whenever I make it a func_physbox, everything seems to work normally but whenever I deselect it, it reverts back to a world brush.

I already have a few func_physbox entities in a different area of the map and those worked normally.