- Apr 21, 2018
- 41
- 7
I'm trying to make a map with a lot of breakable materials using func_physbox entities.
For some reason whenever I make a world brush into a func_physbox entity, it keeps reverting back to a world brush.
Whenever I make it a func_physbox, everything seems to work normally but whenever I deselect it, it reverts back to a world brush.
I already have a few func_physbox entities in a different area of the map and those worked normally.
For some reason whenever I make a world brush into a func_physbox entity, it keeps reverting back to a world brush.
Whenever I make it a func_physbox, everything seems to work normally but whenever I deselect it, it reverts back to a world brush.
I already have a few func_physbox entities in a different area of the map and those worked normally.