Hunted.

Discussion in 'Mapping Questions & Discussion' started by voogru, Feb 27, 2008.

  1. voogru

    voogru L1: Registered

    Messages:
    39
    Positive Ratings:
    31
    People still remember that map?

    Don't they? :sad:

    You see, I'm a bit skeptic if valve is ever going to make a hunted map, it appears as if they are going to replace hunted with "goldrush", and have hunted go the ways of rock2, crossover2, and the other good TFC maps we all knew and loved.

    I have come up with a solution for a hunted map, I currently have a method to implement new brush entities and logical entities into maps, these entities could do things such as restrict what classes a team can use, limit the amount of classes per team, and new trigger entities to say... give people ubercharge while they are in the trigger.

    I wanted to use this tech to have a remake done of hunted, but I'm just a programmer. Not a mapper, theres no way I could make a decent looking hunted that people would want to play.

    So, I'm looking for someone to make a quality remake of hunted. It just needs to be the actual map. It needs to fit within the TF2 theme, and also stay true to the original hunted map as far as the layout.

    The original hunted map had ladders, TF2 does not have ladders (at least the way they were in TFC). I intend to resolve this if I can get a mapper.

    It does not need to 'work' in hunted gameplay mode as I'm going to handle the entities related to the hunted game mode.

    I'm also willing to pay the mapper for his effort in this (experienced mappers only please), and also because the map would only work on servers running my code. (which for the time being, are just my own servers)

    The mapper would of course get full credit for the map, and a high priority slot on my server.

    Would anyone be interested in this?
     
    Last edited: Feb 27, 2008
  2. R3dRuM

    R3dRuM L6: Sharp Member

    Messages:
    303
    Positive Ratings:
    19
    3
     
    Last edited: Jul 16, 2008
  3. Apex_

    Apex_ L3: Member

    Messages:
    122
    Positive Ratings:
    14
    Interesting proposition, wish I could be of service. I have a terrible habit of not finishing projects, despite having plenty of experience when it comes to using Hammer. I'd definitely like to see a Hunted type mode, though. It'd certainly be a project worth finishing.

    Hopefully someone with a knack for remakes will take the reigns, but if all else fails I'd be willing to give it a shot.
     
  4. R3dRuM

    R3dRuM L6: Sharp Member

    Messages:
    303
    Positive Ratings:
    19
    Just decompiled the old map and exported to the new hammer, and oh boy, its a mess, but with time and patience it can be done, sadly, i have another project im working on atm, but if anybody wants the decompiled rmf ask me.
     
    Last edited: Feb 27, 2008
  5. MangyCarface

    aa MangyCarface Mapper

    Messages:
    1,616
    Positive Ratings:
    1,275
    You got an idea of the direction you want to take the map graphically? i.e. dustbowl/badlands sort of environment, or something more industrial?
     
  6. voogru

    voogru L1: Registered

    Messages:
    39
    Positive Ratings:
    31
    Industrial.

    Please do not take on this project if you are not an experienced mapper. I'm looking for quality work. I'd prefer the mapper to start from scratch rather than building off of the old hunted.
     
    Last edited: Feb 27, 2008
  7. R3dRuM

    R3dRuM L6: Sharp Member

    Messages:
    303
    Positive Ratings:
    19
    Yeah, im not taking this project, just decompiled for scale and such, and if anyone else wanted to have the rmf.
     
  8. DJive

    aa DJive Cake or Death?

    Messages:
    1,466
    Positive Ratings:
    736
    did a quick search...

    Is this what HUNTED is? i was not a TFC player so i do not know..

    http://www.youtube.com/watch?v=G02C1FuRp30

    ^ Granted thats a port to TFF however, is said to be very accurate. for the look of the one in the youtube video, it seems like some very basic brushwork,...well as all older maps are i suppose lol
     
  9. voogru

    voogru L1: Registered

    Messages:
    39
    Positive Ratings:
    31
    That's basically it, but of course, too dark. The lighting will need to be similar to the original hunted.

    Since multiple people are willing to take this on, think of this as a contest from now on. The one with the best design and fits in with TF2 the most will be used.
     
    Last edited: Feb 27, 2008
  10. Sean of the Dead

    Sean of the Dead L3: Member

    Messages:
    123
    Positive Ratings:
    4
    about a month ago, i was working on a Hunted remake, and got pretty far, but gave up mid-mapping :p
     
  11. trackhed

    trackhed L3: Member

    Messages:
    106
    Positive Ratings:
    2
    hunted/VIP was one of my favourite gametypes in tfc

    but really you're asking for desert before dinner

    many are probably too interested to express their full interest because they don't want to be disappointed for a speculation of a product.

    the contest style idea also seems somewhat of a conflict point, as its multiple people trying to encapture the gameplay from an obsolete system. i believe there will be many "remakes" but truly the best one will end up being the most non hunted like, because of these advances in the source

    as for ladders, if you're not testing your own code against with your own maps, then it could end up to be a long process of coding, waiting for design reply to test code, repeat.

    But as I have said I am VERY interested, just show me the money ;)
    working ladders and a new gametype and youll have EVERY mapper on your side :p
     
  12. voogru

    voogru L1: Registered

    Messages:
    39
    Positive Ratings:
    31
    I'll be happy to show proof of concept entities to prove I can actually do what I say I'm doing.

    I'll also be willing to code up a specific entity. Just make a request.
     
  13. trackhed

    trackhed L3: Member

    Messages:
    106
    Positive Ratings:
    2
    i would say look here and pick which you deem fit ;)
     
  14. voogru

    voogru L1: Registered

    Messages:
    39
    Positive Ratings:
    31
    I'm gonna start real quick with a ladder. It's actually might be very easy.
     
  15. MangyCarface

    aa MangyCarface Mapper

    Messages:
    1,616
    Positive Ratings:
    1,275
    Maybe ladders aren't the way to go... modify the map's structure instead of the game's code? I mean, tf2 gameplay just isn't meant to work with ladders. A demoman could camp it forever for instance, and easily too, putting it just above the ladder's lip. Perhaps stairs might do better, or tiny elevators like in mach4?
     
  16. DJive

    aa DJive Cake or Death?

    Messages:
    1,466
    Positive Ratings:
    736
    i think the big problem with the ladder type is it will look as though the character is "falling" up the ladder =/ ridiculously silly looking.

    Personally, i think jump pads would look better, but thats just my opinion.
     
  17. MangyCarface

    aa MangyCarface Mapper

    Messages:
    1,616
    Positive Ratings:
    1,275
    True, there's no animation for climbing. There isn't in CSS either but then again they don't even have swimming animation. I think ladders are just generally unacceptable as a solution in a tf2 map
     
  18. voogru

    voogru L1: Registered

    Messages:
    39
    Positive Ratings:
    31
    Last edited: Feb 28, 2008
  19. MangyCarface

    aa MangyCarface Mapper

    Messages:
    1,616
    Positive Ratings:
    1,275
    Those are pretty solid! But on the topic of the map... Valve said they developed the goldrush mechanic in response to the popularity of the hunted gametype in tfc. Would you consider the possibility of changing it to be a goldrush type map?
     
  20. Noggin

    Noggin L5: Dapper Member

    Messages:
    226
    Positive Ratings:
    48
    The Fortress Forver version was very good, I suggest using that (contact the author)

    http://www.fortress-forever.com/media/15

    Apart from the new entities and VIP character the only thing to do then would be retexturing and checking character sizes.