- Apr 3, 2018
- 114
- 3
There are 4 different areas in the same room in my custom map (you can imagine it as 4 rooms next to each other connected with doors).
These soundscapes are controlled by trigger_soundscapes and for each soundscape there is a trigger_soundscape covering the entire room.
However when entering after previously activating a completely different soundscape, it causes a huge lag.
Is there a way to avoid these lags?
These soundscapes are controlled by trigger_soundscapes and for each soundscape there is a trigger_soundscape covering the entire room.
However when entering after previously activating a completely different soundscape, it causes a huge lag.
Is there a way to avoid these lags?