- May 18, 2012
- 7
- 0
Hi there everybody 
I decided to create a new thread for this topic to make it easier for other mates searching for the same info.
The thing is question is... how to use the damage filters?
I have seen these 2 videos:
* Hammer Advanced - Predefined weapons and blocking damage
* How To Remove Fall Dmg On SourceSDK hammer editor
I have tried several different things, like changing that "!Activator" for TestActivator (I tried this because i saw it on https://developer.valvesoftware.com/wiki/Filter_damage_type)
But it seems like I can't set it up in the right way, and I have not been able to find this specific info (TF2 related) anywhere.
Please could anybody provide some help to use it in a TF2 map (I'm kinda new to hammer so if it's possible add as many details/steps as you can
)?
Let's say...
A map where a bot spawns
If I attack him he can only be damaged by critical hits (like a sniper's or spy's headshot, or a jarated bot which gets a Bushwacka hit)
If I attack him with a normal hit (any normal bullet, blast damage etc), he can't be damaged.
This one would be the ideal use example, since it's exactly what I want to do, otherwise, please only point me on the general use of these damage filters.
Thanks in advance
I decided to create a new thread for this topic to make it easier for other mates searching for the same info.
The thing is question is... how to use the damage filters?
I have seen these 2 videos:
* Hammer Advanced - Predefined weapons and blocking damage
* How To Remove Fall Dmg On SourceSDK hammer editor
I have tried several different things, like changing that "!Activator" for TestActivator (I tried this because i saw it on https://developer.valvesoftware.com/wiki/Filter_damage_type)
But it seems like I can't set it up in the right way, and I have not been able to find this specific info (TF2 related) anywhere.
Please could anybody provide some help to use it in a TF2 map (I'm kinda new to hammer so if it's possible add as many details/steps as you can
Let's say...
A map where a bot spawns
If I attack him he can only be damaged by critical hits (like a sniper's or spy's headshot, or a jarated bot which gets a Bushwacka hit)
If I attack him with a normal hit (any normal bullet, blast damage etc), he can't be damaged.
This one would be the ideal use example, since it's exactly what I want to do, otherwise, please only point me on the general use of these damage filters.
Thanks in advance