- Dec 23, 2012
- 80
- 21
I'm using a tf_logic_player_destruction with a team_round_timer and other assorted complexities to make a custom game mode (started 7 years ago urp). Well it's finally working but because of the entities I'm having to manually do some game logic. What entity and input do I need to restart or reset the map completely? Declaring a stalemate would be fine too as I am just resetting the map when the player count drops to 1.
I'm sure there is a simple way, because you can declare wins easy, but I'm just not getting the googles right, my brain is failing me and I am in a crunch for time. I don't want to use a point_servercommand either.
I'm sure there is a simple way, because you can declare wins easy, but I'm just not getting the googles right, my brain is failing me and I am in a crunch for time. I don't want to use a point_servercommand either.