- May 14, 2009
- 248
- 17
In LDR, my map looks good - well lit; nothing washed out. I build it in HDR, run the cubemaps - twice (once for HDR, then reload and again for LDR) - load up the map and *yuck*. All the lights are burning out my textures. Hurts the eyes to look at walls near lights. The lighting it totally over the top. What's up with that?
Is there a way to compile in HDR that doesn't totally overdo the lighting? Do people use HDR much? Any suggestions?
Is there a way to compile in HDR that doesn't totally overdo the lighting? Do people use HDR much? Any suggestions?