How to make HDR look good

XFunc_CaRteR

L5: Dapper Member
May 14, 2009
248
17
In LDR, my map looks good - well lit; nothing washed out. I build it in HDR, run the cubemaps - twice (once for HDR, then reload and again for LDR) - load up the map and *yuck*. All the lights are burning out my textures. Hurts the eyes to look at walls near lights. The lighting it totally over the top. What's up with that?

Is there a way to compile in HDR that doesn't totally overdo the lighting? Do people use HDR much? Any suggestions?
 

Icarus

aa
Sep 10, 2008
2,245
1,210
you need to look into tonemaps

For example, open up a valve map and take a look at the logic_auto. It sends inputs to a env_tonemap_controller, which controls bloom and HDR scales