- Jan 4, 2008
- 593
- 88
I would like my func_capturezone on my CTF map to be blockable by the enemy, like a CP func_capturezone.... to be able to block an intel cap by standing in the capture zone.
I tried a trigger around the func_capturezone that enabled/disabled the actual func_capturezone on touchall, but that destroyed the hierarchy of the cp system and the game ends early and other buggy stuff.
I know there a few entity buffs around here, any ideas?
This is for a ctf attack/defend map. So the intel settings are a little different, you can incorporate a cp system, with indexed and locked caps, so it acts like a reg CP (except you can't block a cap by standing on it
)
I tried a trigger around the func_capturezone that enabled/disabled the actual func_capturezone on touchall, but that destroyed the hierarchy of the cp system and the game ends early and other buggy stuff.
I know there a few entity buffs around here, any ideas?
This is for a ctf attack/defend map. So the intel settings are a little different, you can incorporate a cp system, with indexed and locked caps, so it acts like a reg CP (except you can't block a cap by standing on it
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