How to make a CTF cap zone act like a CP cap

Discussion in 'Mapping Questions & Discussion' started by l3eeron, Apr 20, 2009.

  1. l3eeron

    l3eeron L8: Fancy Shmancy Member

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    I would like my func_capturezone on my CTF map to be blockable by the enemy, like a CP func_capturezone.... to be able to block an intel cap by standing in the capture zone.


    I tried a trigger around the func_capturezone that enabled/disabled the actual func_capturezone on touchall, but that destroyed the hierarchy of the cp system and the game ends early and other buggy stuff.


    I know there a few entity buffs around here, any ideas?


    This is for a ctf attack/defend map. So the intel settings are a little different, you can incorporate a cp system, with indexed and locked caps, so it acts like a reg CP (except you can't block a cap by standing on it:()
     
    Last edited: Apr 20, 2009
  2. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Parent the capturezone to an extremely fast moving nonsolid/invisible door. Use the trigger to open/close the door, sinking the capturezone into ground, rather than toggling it. Then you won't be interrupting the core entities. :)
     
  3. l3eeron

    l3eeron L8: Fancy Shmancy Member

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    genius!

    I'll let you know if it works :)