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How to fling players?

Discussion in 'Mapping Questions & Discussion' started by iliveinabucket, Aug 12, 2010.

  1. iliveinabucket

    iliveinabucket L1: Registered

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    So I am making this symmetrical map with a huge canyon in the middle dividing two parts and I thought it'd be really cool if I can incorporate a number of triggers that flings the player to the other side and land safely. The player should be able to move around a limited amount to land in a slightly different area to make it harder for campers to backstab everyone who lands.

    Do anyone know how to make a catapult that flings players?

    Thanks!!
     
  2. edward0810

    edward0810 L1: Registered

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    maybe you can use a trigger_push with higher speed?
     
  3. iliveinabucket

    iliveinabucket L1: Registered

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    Thanks! Will try!
     
  4. Draco18s

    Draco18s L9: Fashionable Member

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    Note: Trigger_push won't move players into the air if they are in connection with the ground.
     
  5. edward0810

    edward0810 L1: Registered

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    just make a small pit under it.
     
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  6. Micnax

    aa Micnax I maek map

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    There is a map that does this pretty well, actually. It's a castle-themed one but can't remember it's name...

    It's at the start of this video though. Does anyone know it?
    http://www.youtube.com/watch?v=WNvqE04sWE8
     
  7. Fireman

    Fireman L4: Comfortable Member

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  8. Micnax

    aa Micnax I maek map

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    That's it! You could decompile it and take a look at how the catapult is done :D
     
  9. absurdistof

    aa absurdistof

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    Yeah, I would suggest a high speed trigger_push in the direction you would like, and if you're worried about fall damage, you can use a water pad 2 units or thicker to break the fall.
     
  10. iliveinabucket

    iliveinabucket L1: Registered

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    I tried making a trigger_push by making a big nodraw brush and making it a trigger_push.

    But nothing happens ingame.

    How do I configure it? I changed the angle many times and I set the push speed to 200000. Still no effect.
     
  11. alecom

    alecom L8: Fancy Shmancy Member

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    Did you make sure the 'client' flag is ticked?
    People usually miss the flags tab!
     
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  12. Ninjilla

    Ninjilla L7: Fancy Member

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    You need to set the texture as a tools/toolstrigger (giant orange block with trigger in the middle), not no draw
     
  13. alecom

    alecom L8: Fancy Shmancy Member

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    Nope, as long as it is tied to the entity, it will be the entity.
    The texture just makes it easier for the map developer to differentiate between what's what.
     
  14. Draco18s

    Draco18s L9: Fashionable Member

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    Which direction are you pushing and are you (the player) still standing on the ground?

    Do you have flags/filters set to detect/push players?
     
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  15. Ninjilla

    Ninjilla L7: Fancy Member

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    Really? Learn something new everyday, thanks.
     
  16. iliveinabucket

    iliveinabucket L1: Registered

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    Alright thanks, I set the right flags (client),

    It works fine if I set it to push me like a conveyor belt, but I hadn't figure out how to get it to actually fling players off the ground.

    The height of my brush is just one unit, and I set it to point upwards. When I touch it nothing happens but if I rocket jump on it the upwards push is activated.

    Also I tried to make it fling me upwards at a 45 degree angle but it didn't seem to work.

    How can I get trigger_push to instantly throw players upwards and forwards upon touch?

    Oh and a little something off-topic: RANDOM DROP JUST GAVE ME A TYRANT'S HELM!!!!! :D
     
  17. Jethro

    Jethro MUSty Complainer

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    ctf_convoyv2 has a couple of these I think
     
  18. Draco18s

    Draco18s L9: Fashionable Member

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    Ahem:

     
  19. alecom

    alecom L8: Fancy Shmancy Member

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    [​IMG]
    Make the ground ramp up too.
    Don't forget to nobuild the area.
     
  20. iliveinabucket

    iliveinabucket L1: Registered

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    Yes! I got it to shoot people up at a 90 degree angle. I just had to make the brush bigger and apply a little fall-off so that players go into the zone without touching the ground!!

    Thanks to all!