- Oct 6, 2008
- 1,969
- 451
Looking at finishing off my ofice tower map.
Was thinking of having both teams rush to their basement grab their intel and take it around to all the diffrent caps in the building. If you cap all points with your intel you win the round.
now that's the easy part - the hard part is what to do with the intel if you:
die - can you code it so that if you die the intel returns back to base on death
die - intel stays where it is until timer passes then returns - might be better in hard to get areas
cap the point - intel stays there until other team caps it with their intel then your intel goes back to your base for pickup.
don't know how to code it. don't know how to code new intel packets to spawn when cp capped and or how to limit if the all in play at once
also - sky box - since you're in a tower - choices for exterior? There will be outside battles too - 2 ledges, a swing stage elevator and the rooftop.
Was thinking of having both teams rush to their basement grab their intel and take it around to all the diffrent caps in the building. If you cap all points with your intel you win the round.
now that's the easy part - the hard part is what to do with the intel if you:
die - can you code it so that if you die the intel returns back to base on death
die - intel stays where it is until timer passes then returns - might be better in hard to get areas
cap the point - intel stays there until other team caps it with their intel then your intel goes back to your base for pickup.
don't know how to code it. don't know how to code new intel packets to spawn when cp capped and or how to limit if the all in play at once
also - sky box - since you're in a tower - choices for exterior? There will be outside battles too - 2 ledges, a swing stage elevator and the rooftop.