- Jul 5, 2009
- 249
- 28
First things first: I have the Ultimate Mapping Resource Pack that ABS assembled, and am quite happy with it so far. However, there's two problems:
1) The Payload map I'm building is a lot more twisty
2) I need at least 5 capture points, including the final one.
I'm trying to figure out how to achieve these two things. I'm guessing that it involves changing the track path properties, but I don't know if there's some way to clone things, or what I need to make sure I change, and so on.
Related to this, I'm curious if there's a property to alter the amount of additional time gained per point, as my first draft layout is... rather big. A Scout running end to end via the shortest route takes about 31 seconds. A Heavy doing the same takes 53. I'm going to guess that it'll take more than 25 minutes to finish.
1) The Payload map I'm building is a lot more twisty
2) I need at least 5 capture points, including the final one.
I'm trying to figure out how to achieve these two things. I'm guessing that it involves changing the track path properties, but I don't know if there's some way to clone things, or what I need to make sure I change, and so on.
Related to this, I'm curious if there's a property to alter the amount of additional time gained per point, as my first draft layout is... rather big. A Scout running end to end via the shortest route takes about 31 seconds. A Heavy doing the same takes 53. I'm going to guess that it'll take more than 25 minutes to finish.